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Theia, a software rasterizer

A Software Rasterizer implemented in C++ using Eigen and SDL2. It supports a shader pipeline similar to OpenGL. It is real-time with smaller workloads. Eigen is used for fast matrix multiplications.

Aim

The aim of this project was to learn about and implement a modern rendering API pipeline in Software, to improve the understanding of the underlying functioning of eg. OpenGL.
December 1st, 2018


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